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Mage of water

(image)

Water Magi use their power to heal, not to destroy. In battle, they use their control of the water inside their enemies' bodies to slow them, and conjure shards of ice with deadly accuracy.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

Advances from: Elementalist
Advances to: Master of Water
Cost: 28
HP: 42
Motus: 6
XP: 85
Ordo: 2
Alignment: medius
IDI8 enlightened_mage_of_water
Abilities: heals +4
(image)water blast
impulsus
6 - 2
conflictio
slows
(image)icecles
cuspis
3 - 6
missile
magical
(image)water spray
frigidus
6 - 3
missile
magical
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua160%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis320%
Harena230%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus320%
Planus140%
Salum160%
Silva250%
Viculus160%